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Philip R. Obermarck

Visual Artist

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  • EN•TRANCE – Project Space with Emma Drye

    This past Monday Emma and I had our Project Space in C02, which we entitled “En•trance”. Coincidentally, Emma was also offered a opportunity to teach in Barnsley this week, so in order to allow her to accept it, we shuffled things about a bit, schedule wise.

    The concept we came up with in one of our early chats on this project was “doors or portals”. We decided that we would not collaborate on a single piece but would rather each respond to the theme in our own way. We both work strongly with narrative and we hoped that this would tie the whole show together. There was always the risk that we would each create something that had no reason to be in the same room as the other’s piece, but we kept abreast of each others progress and in the end it all seems to have worked out.

    My concept went through several phases before I came up with a final plan. I had been wanting to do something that hearkened back to my Norwegian heritage ever since I visited Oslo this past summer. I considered painting or drawing on door panels, telling a tale from Norse Myth, but decided to save that for another time. I began thinking of things I had seen while in Norway and it suddenly came to me.

    Scandinavian countries like Norway have a tradition of building stave churches. These early church structures were made entirely of wood and constructed in the same manner that they use in boat building. They began to fall out of favour in the Middle Ages and came to be considered obsolete in some countries  as newer construction methods became popular.

    When I was in Oslo, at the Museum of Cultural History, they have several portals from vanished stave churches. I got to thinking about them and how their removal had completely changed their meaning.

    The portals of a stave church are weighted with symbolism. They represent the threshold, the barrier between the real world and the spiritual world. These doorways are introductions to the space within and the carvings on the door posts speak in a language that was culturally understood. They prepared the faithful for their transformation from secular to sacred and helped to impart the message of the church.

    By removing these portals from their churches and placing them against a white wall in a museum, the symbolism changes dramatically. The functionality of the portal is completely negated since you can no longer pass through it. Their purpose as sacred art is also altered, becoming simply secular objects of art. The love, devotion and care that went into their creation is still apparent, but the reason for it becomes obscured.

    Many of these doors took imagery from Norse myth, perhaps to promote an association between the Christian faith and the old gods, during a period of transition. A popular theme is the tree of life, something the Norse might easily interpret as Yggdrasil, the world tree.

    So I decided that I wanted to construct a stave church portal, but also to highlight these conflicts that I saw with their transformation from sacred to secular art. I decided that I would create a tree of life design based on Yggdrasil as the foundation of my portal. I decided to use the CNC Milling Machine, a computer controlled router, to do the carving for me, so I chose to simplify my design since I was not certain of the limits of the machine. Both for monetary and for aesthetic reasons I decided to use blue foam, a form of polystyrene insulation, as the material to be milled.

    The first step was to create the design, which I did by hand in pen and ink. This was then scanned into Photoshop, preparatory to taking it into the 3d software. Since I am not that familiar with using 3d software, I chose to use a method that works fine for relief items but not for in the round sculpture, converting a greyscale image to a heightfield.

    Simply, the process is thus: in Photoshop or similar software, you create your image, keeping in mind that it will be converted to 3d based on the values of grey in the image. White will be the highest point and black the lowest. If your piece of polystyrene is 50mm thick, like mine, then a 50% grey will be 25mm deep; 10% grey is 5mm, a 30% grey is 15mm and so on.

    Once the greyscale image was complete, I cut it up into portions based on the size the CNC router could handle, each one approximately 1100mm x 350mm. These I saved as TIF files which I loaded into Rhinoceros, the 3D software I was using, and used the Heightfield from Image command. After some trial and error and minor manipulation, I had the STL files I needed to input into the CNC controller.

    I considered painting the surface to resemble wood, but opted to go with the bare polystyrene in order to emphasise the distance from the original portals. After assembling the pieces together and reinforcing the seams, I constructed a wooden prop to allow it to safely stand up. This would allow me to place the portal into the room rather than up against a wall, allowing people to travel through and around it, seeing both the facade and the reality of the backside.

    All the construction was done in C02, prior to our show opening on Monday. I spent most of Thursday assembling it and on Saturday, Emma and I spent some time deciding on the best location to stand it, so it would create a nice counterpoint to both her door and the main door to the room.

    So, with both pieces installed, we had the opening on Monday, which was fairly well attended, and then the critique in the afternoon. Unfortunately, I have been getting over a cold and was not feeling up to par, so I have difficulty recalling exactly what was said during the crit. From my notes, it seems that most people got the idea that it was a portal into a fantasy realm, but that the material and support structure in back detracted from that, so that rather than passing through and being uplifted, they were let down. This is not far off from what I intended, so I’m calling that a positive comment. Though I did not expect the connection to be made with Norwegian stave churches, I was hoping that I would have the opportunity to explain it.

    Unfortunately, we were trying a new crit format this week. Normally, the group makes comments one after another, and the artist says nothing until the end, when they can comment on their own work. This time the format was changed to one where each person in the group made their comment and then asked a question. The artist then responds only to the question asked and the next person comments and questions, etc. At the end, it was simply over without the artist being able to comment upon their work.

    I feel that this format didn’t work well for me, for two reasons. First was the fact that I was not able to explain the origins of my work, which I think might have clarified some of the decisions I made; and second, I felt like I was not getting a “pure” response from the people further in the group. By hearing the questions and answers earlier, they had the opportunity to change their view of the work based on what was said. It seemed to make the latter comments a little less like gut reactions and more homogenised.

    If I had this piece to do again, I think there is very little I would change. Now that I know more about the CNC router, I might approach that differently, maybe making the design more complex and cleaning it up a bit more. I  might try to make the design more Norse and less Celtic looking, but the roots of the imagery are similar and their art was severely cross-pollenated, so that could be a losing battle. Overall I think I would create the same basic piece.

    PhilO

    November 15, 2013
    Artwork, Critique, Exhibitions, Misc, School
  • Project Space

    Last Friday was my group’s turn to create a Project Space in C02, a tall, white room about 12′ x 15′ in size. Twice a week, on Tuesdays and Fridays, a pair of students create work and show it in this space.

    Since the studio MFA students are an odd number now (some left at the end of last semester) my group was three artists, me, Magdalena Bañuelos, and Romy Rementeria.

    The poster for our Project Space
    The poster for our Project Space

    Romy and Magdalena had spoken about the project before I came on board, and I saw no reason to change their basic concept–a stop motion animation. They already had some ideas for the story, so we discussed it further and worked the storyline out so we all understood what we were doing; the basic concept was to show the birth of a creature from toxic wastes and then to imply his subsequent capture and life as a sideshow freak. The project space would be dressed in such a way as to imply a sideshow in a carnival or circus and a larger model of the creature would be on display while the film played.

    Romy and Magdalena created the set, an alleyway, and our antagonist, a creepy guy who started life as an obscure action figure. I designed the creature which we all discussed and approved, and then sculpted the large version. Romy and I together created the small version for the animation. All three of us worked on animating the characters and then edited the film. Mag created the one special effects shot in the film, when the antagonist ejaculates.

    To further tell the story, I created three photoshopped images of the creature in freak shows over the years, which were added at the end as a slideshow.

    For the space itself, I sculpted the Creature, which stands about a foot and a half tall. I first sculpted it from Floral Foam, a product used by florists to secure flowers in arrangements. It is very easy to cut, shape, carve and sculpt, but is also very fragile, easily getting unintended dents and abrasions. My next step was to coat this with a thin layer of papier-maché to give it strength. I painted it and he was done.

    On Wednesday, we began to set up the space. We had an idea to project the film onto the floor which required that we secure the projector up high. Over the door is a window which leads to a small room. We were told that this room contains asbestos so we decided not to go traipsing around in it but instead used the sill of the window as an anchor point. I took charge of the projection equipment and spent time up a ladder building a shelf that would hold the video projector at the proper angle. I also mounted the dvd player and a set of speakers up there as well.

    Romy and Magdalena created two sidelights that would cast shadows of a crowd onto the walls, giving the impression of a roomful of people. The Creature was set on a plinth that was wrapped in burlap, at the far end of the room with a single red light shining up at him. Our refreshments were popcorn, the smell of which filled the room, and soda pop.

    The speakers ran an ongoing collection of background noise that I culled from multiple sources, which simulated the sounds of a carnival or circus– barkers, crowds, calliope music, and so forth. The audio on the film is that of a 16mm film projector and then a slide projector.

    I apologize for the lack of quality photos of the actual installation, but I hope to get some better ones and will add an update later.

    The background audio track of carnival sounds (lo-fi version for bandwidth) is linked below, if you are so inclined.

    Carnival Sounds

    The Project Space was open from 3:30 on Friday, and at about 4:15, the door was closed and the piece was critiqued. Although there was some disappointment with our choice of a sideshow environment (it was seen that perhaps we fixed it to firmly into a time and place, and that it could have worked as a present-day sort of exhibit), and the limited use we made of the stop motion technique (not enough Gumby-esque splatting), overall the response was positive. I think that we managed to create the project space we intended, although we might have been able to create a better one had this been the only project we had to concentrate on.

    My take on what we created is this superfiction: ¬†A traveling sideshow has a creature that has been around for maybe 60 years. Is it real? Probably not. It was probably a gaff created by a worker rather than an actual creature, but perhaps this creature did exist, lived, died and was taxidermied. Sometime in the 1990s, someone finds the creature in the carnival storeroom and decides to show it off again. He creates story around the creature’s creation, perhaps even finds some archive photos of it and decides to make an animated film depicting the story. Then he sets it up on a plinth in a tent and shows his film. Probably it was the warmup to another act-just a way to keep the crowds moving through the sideshow.

    The movie is after the break, and may be offensive to some. It contains cartoon masturbation, ejaculation and implied creature abuse. We hope you find it amusing, though.

    (more…)

    PhilO

    February 16, 2013
    Artwork, Critique, Misc, School
  • Not Quite Triads

    Monday we were scheduled to have Triads, 3-person crits where each person speaks for a specific amount of time during each of three sessions. Instead, we had a generally enjoyable, less structured and more interesting time in a group of seven, including a tutor, in our case, Keith Farquhar.

    As a group, we travelled to each of our studios to view the work on display. The artist was able to give a brief introduction to indicate whether the work was finished, in progress or part of one or more larger projects, etc. after that the rest of the group would discuss what they saw and felt about the work. The artist was then able to respond to the comments and general discussion ensued. Finally, we would end each session with comments intended to help the artist realize their goals.

    The only problem with this format was that’s ’twas simply exhausting. I think everyone was enthusiastic for the first three morning sessions, but after lunch things slowed down. The afternoon sessions simply did not seem to be as fruitful.

    I had the first session after lunch and was generally pleased with the responses to my work. I have two projects on display in my studio currently, the animal masks and the zoo photos.

    In general, the comments were positive. The three masks completed or in process are the elephant mask, the pig and a sheep. Currently, the pig and sheep tended to be considered together as a unit (barnyard animals) while the elephant is seen as separate from them. I need to create one or two more masks to integrate them all into a single group of animals, rather than two disparate types.

    I had thought to concentrate on what I consider the non-iconic animals instead of going to those you commonly see on t-shirts (wolves, bears, lions, eagles, etc.), while trying to include some native Scottish ones as well. Thus, I created the pig. The sheep came next simply because I wanted another animal I had seen locally that had a head that was large enough to create a life-sized mask a human could wear. I started out attempting to create all of these masks life-sized, but I am now reconsidering and thinking about adding some small animals and birds as well.

    Since the casting technician has been gone most of last semester and much of this one, I have chosen to change my media a bit. Instead of casting these pieces in metal, I will be using Jesmonite, an acrylic resin which can be mixed with additives or pigments to create different surface effects. Initially I am going to try cold-casting metals (adding powdered metal to the Jesmonite) which will simulate a foundry-cast piece. With luck, the casting tech situation will be sorted out next year and I can continue working in bronze.

    The suggestions I got for realizing the zoo photos were the most helpful. I will be spending some time next week on another photo shot that concentrates on abstracting the backgrounds further and making the cages more prominent.

    All in all, I am glad to have spent the time in these crits, although it might have been more useful to split them over two days. The fact that I was with an entirely new group of students than I had previously critiqued with and a new tutor were both plusses. It was great to see my work from new perspectives and hear comments from people who were unfamiliar with what I am attempting. Keith was a pleasure to work with and had some interesting comments which I may be able to introduce into my process.

    PhilO

    February 15, 2013
    Artwork, Critique, School
  • First Triad

    First, let me explain that a Triad is a form of peer-based critique. Three students participate, one is the Speaker, one the Listener and one the Observer. The Speaker talks for ten minutes (no more, no less) about their work, outlining history, concepts and issues they may be having with it. Then the Listener gives feedback for ten minutes (again, no more or less), responding to what the Speaker has said, perhaps asking questions about the work and giving comments, suggestions, opinions and advice. The Observer then comments for five minutes on the Listener’s feedback, using a predefined list of terms to indicate whether the session was Helpful, Unhelpful or Inspiring. A Tutor observes the whole thing and comments at the end.

    So, Monday was our first Triad. I worked with Morgan, a first year like me, who is interested in process art, a movement where the process of creating the artwork is more important than the finished product, and with Allie, a second year photographer whose undergraduate degree is in English. Her project entails trying to communicate the themes, imagery and issues in Virginia Woolf’s play-poem¬†The Waves visually.

    Myself, I am working on a series of sculptures that explore the human/animal divide, using masks as a semi-interactive medium.

    Since this was our first Triad and Morgan and I were both new and totally uncertain as to what were were to do, it was really little more than an ice-breaker. We all were positive and fairly polite, and unfortunately not terribly critical. John, the tutor, explained that part of the reason for the Triad was to prepare for teaching, and that we all should be more critical. He also understood that as peers who are really just starting out, it is difficult to come in, see someone’s work this early in the process and be critical of it without really knowing the boundaries yet.

    Ah well, so it goes. I think we all managed to get something out if it, even if it was only to have some questions raised or ideas clarified about our own work, and to be exposed to the others’ work.

    I think that next time we will be much more secure in our situations and will be able to be more critical and hopefully more helpful.

    PhilO

    October 30, 2012
    Artwork, Critique, School
  • First Crit

    Well, Monday was the first crit day and it went pretty well over all. We have been divided into groups of three and, with our tutor, we examine each other’s work, giving feedback and such. This seems to be the format that will persist, at least for the rest of the semester, but there may be larger group crits ahead.

    I am really pleased with my group, not only can I easily appreciate the art they create, but they are both sharp as tacks and have tons of experience to bring to the table. I feel certain I will get a lot of useful feedback from them.

    So after a discussion with my tutor and crit-mates I modified my original idea a little and now I think I am ready to go. I had wanted to continue exploring theriomorphic imagery in sculpture, and decided that creating masks would make it more interactive. In fact, the viewer interaction is what anthropomorphizes the pieces.

    I envision a number of animal masks suspended either from above or supported from below, each at a slightly different eye level. I I am also toying with the idea of some child-sized masks at a very low level.

    In an ideal world, I would be casting these in bronze or possibly aluminum, but I expect the cost will be prohibitive. Instead, I am considering alternate materials, possibly resin or some other plastic-like material.

    Of course this is all at the beginning stages so things could easily change, so more updates to come!

    PhilO

    October 3, 2012
    Artwork, Critique, School, Thoughts
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